Game assets, architecture, interiors and characters, generated from a text prompt and finished in Blender.

A fantasy RPG landmark built from one prompt: tower, buttresses and rose window, ready to block out an encounter area in Blender.

An architectural concept pass: full-height glazing, rooftop garden and terrace, modelled in minutes for a client review.

A staged interior for real estate and hospitality work: herringbone parquet, sheer curtains and soft daylight from a single prompt.

A soft-fur character with button eyes, generated as ordinary Blender geometry you can retopologise, rig and animate.